This is Agent Orange, a puzzle platformer. In this game, parts of the level geometry change depending on what color of light hits them. The light is controlled via switches, or with a flashlight.
I created this as a proof of concept for the changing geometry mechanic, which I hope to utilize in a horror-themed platformer in the future.
Screenshots from my WIP
Video demonstrating spine animation
Video Gaming: A place to talk about video games, the playing/creating thereof, or gaming/gamedesign in general.
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